
LVL8: Caedebald's Blackbow, Wall of Many Colors LVL7: Concelhaut's Crushing Doom, Llengrath's Warding Staff, Substantial Phantom, Tayn's Chaotic Orb LVL6: Arkemyr's Capricious Hex, Gaze of the Adragan, Ninagauth's Freezing Pillar

LVL5: Call to Slumber, Malignant Cloud, Wall of Force LVL4: Confusion, Essential Phantom, Maura's Writhing Tentacles, Wall of Flame LV元: Deleterious Alacrity of Motion, Expose Vulnerabilities, Fireball, Kalakoth's Minor Blights, Llengrath's Displaced Image, Noxious Burst LVL2: Bewildering Spectacle, Binding Web, Bulwark Against The Elements, Curse of Blackened Sight, Merciless Gaze, Miasma of Dull-Mindedness LVL1: Arkemyr's Dazzling Lights, Concelhaut's Parasitic Staff, Fan of Flames, Slicken, Wizard's Double Aloth is a pretty bad DD and an okay CC wizard. If you want a damage dealing magic class try a druid. In my opinion the CC wizard is much better. The DD build will also want high might and the CC build wants to maximise the durations with capped INT (you can even leave MIG at base or lower even if you play a CC wizard, this helps a lot with the other attributes). normal damage dealing spells.ĬC will use spells that control enemies, like daze, confuse, blind, paralyze etc etc.īoth will want high perception (so your spells crit), intelligence (so your spells affect a lot of enemies) and dexterity (so you can cast a lot).

What spells are a must at each level? There are basically 2 ways to go*: Damage Dealer or Crowd Control.ĭD will use spells like fireball and burning hands and malignant could etc etc. Początkowo opublikowane przez sleepnaught:Could you guys give me a balanced attribute allotment? I'd prefer to play my Wizard at range, if possible.
